Hulg's Ghost
Hulg's Ghost
by Helen the Hellion
Jed says this dungeon is haunted.
I think he's being ridiculous. This has got to be
the world's youngest
dungeon. The Orcish slaves built it, what, in
November? In nice, sunny
August? The mortar is barely dry! There are a
grand total of two cobweb
spiders here, and I think one ate the other one last
night. One evil
creature is permanently asleep. The Chihuahua
counts as evil, but its
original name was probably Tulip Twinkletoes.
Oh yeah, I'm so afraid I can barely stand to open my
eyes. Any ghost worth
the salt thrown over your left shoulder would be ashamed
to be seen here.
"Jed," I keep asking him, "what could
possibly have died here to haunt it?
I'm sure a few burrowing beetles were unhoused in the construction,
but if
you're seeing beetle ghosts, you have some serious karma
problems."
Then yesterday he really got insistent, yelling and
cavorting and pointing
with both hands to the corner where Cobweb #1 has
desperately been trying to
gather dust. "It's Hulg! It's Hulg!
He's filled with rage! Or wait,
maybe he's laughing?"
Then he started talking to the "ghost," who
immediately began bitching about
the appropriation of his body. Seems Hulg had
signed some kind of "do not
reanimate" directive back in that world, and his
ghost was pissed that the
Grimp had bypassed the rules by moving Hulg's body to a
new dimension.
Well, either the smell of new dungeon has gone to Jed's
head, or he really
is seeing things, because that's not really the kind of
thing a human knows
about Orcish homelands. Also, Hulg is certainly the
thing that's died the
most around here. Certainly beats that spider carcass.
Shortly after ghost-Hulg started getting
demanding, Twinkletoes came by
and started growling at the corner, and Jed said the
ghost was gone. When
Filthgrinder came by later to throw some slops at us (a
charming gesture at
hardship), Jed asked a few questions.
Seems most reanimation spells bring the ghost back to the
body, and Hulg had
been kind of pissed about that, but hadn't usually stayed
alive long enough
to get a really good complaint going on. But the
last necromancer, the one
that succeeded, did something else, so that we now have
two Hulgs: the
pissed-off ectoplasmic one, and the very meaty corporeal
one. Sucks for Jed
that he's the intermediary, but I think it's funny.
Must be rough for
Hulg: one-time badass, now reduced to a begging
ghost hiding in a single
cobweb, trying to convince a toasted human to get him properly killed.
Almost makes this dungeon worthy of the name.






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